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SENSING CULTURE PROJECT: ARTHUR CONAN DOYLE

The Royal National Institute for the Blind has commissioned a multi-faceted handling artefacts display as part of a mini-exhibition by using advanced digital technology techniques.

This project focuses on the creation of two pictures from the Richard Lancelyn Green Collection by implementing Photogrammetry, 3D scanning and printing, as well as digital sculpting, to help build the gap between modern technologies and object-based teaching and handling. By using an abductive approach, photogrammetry through Autodesk Remake, and digital sculpting using Pixologic Zbrush, I was able to develop high fidelity models designed for rapid prototyping.

 

Research in human anatomy was essential for sculpting hyper-realistic and anatomically accurate models. In addition, the use of Marvelous Designer and Maya provided platforms for realistic fabric and hard surface models.

3D Model CGI Photorelism HeadSculpt Design VFX The Royal National Institute for the Blind has commissioned a multi-faceted handling artefacts display as part of a mini-exhibition by using advanced digital technology techniques.  This project focuses on the creation of two pictures from the Richard Lancelyn Green Collection by implementing Photogrammetry, 3D scanning and printing, as well as digital sculpting, to help build the gap between modern technologies and object-based teaching and handling. By using an abductive approach, photogrammetry through Autodesk Remake, and digital sculpting using Pixologic Zbrush, I was able to develop high fidelity models designed for rapid prototyping.    Research in human anatomy was essential for sculpting hyper-realistic and anatomically accurate models. In addition, the use of Marvelous Designer and Maya provided platforms for realistic fabric and hard surface models.
3D Model CGI Photorelism HeadSculpt Design VFX The Royal National Institute for the Blind has commissioned a multi-faceted handling artefacts display as part of a mini-exhibition by using advanced digital technology techniques.  This project focuses on the creation of two pictures from the Richard Lancelyn Green Collection by implementing Photogrammetry, 3D scanning and printing, as well as digital sculpting, to help build the gap between modern technologies and object-based teaching and handling. By using an abductive approach, photogrammetry through Autodesk Remake, and digital sculpting using Pixologic Zbrush, I was able to develop high fidelity models designed for rapid prototyping.    Research in human anatomy was essential for sculpting hyper-realistic and anatomically accurate models. In addition, the use of Marvelous Designer and Maya provided platforms for realistic fabric and hard surface models.
3D Model CGI Photorelism HeadSculpt Design VFX The Royal National Institute for the Blind has commissioned a multi-faceted handling artefacts display as part of a mini-exhibition by using advanced digital technology techniques.  This project focuses on the creation of two pictures from the Richard Lancelyn Green Collection by implementing Photogrammetry, 3D scanning and printing, as well as digital sculpting, to help build the gap between modern technologies and object-based teaching and handling. By using an abductive approach, photogrammetry through Autodesk Remake, and digital sculpting using Pixologic Zbrush, I was able to develop high fidelity models designed for rapid prototyping.    Research in human anatomy was essential for sculpting hyper-realistic and anatomically accurate models. In addition, the use of Marvelous Designer and Maya provided platforms for realistic fabric and hard surface models.

For more details on the Sensing Culture Project check out the CreativeSpace article and VisitPortsmouth. In addition, check out the exhibition in action with BBC Radio Solent interview participants. 

3D Model CGI Photorelism HeadSculpt Design VFX The Royal National Institute for the Blind has commissioned a multi-faceted handling artefacts display as part of a mini-exhibition by using advanced digital technology techniques.  This project focuses on the creation of two pictures from the Richard Lancelyn Green Collection by implementing Photogrammetry, 3D scanning and printing, as well as digital sculpting, to help build the gap between modern technologies and object-based teaching and handling. By using an abductive approach, photogrammetry through Autodesk Remake, and digital sculpting using Pixologic Zbrush, I was able to develop high fidelity models designed for rapid prototyping.    Research in human anatomy was essential for sculpting hyper-realistic and anatomically accurate models. In addition, the use of Marvelous Designer and Maya provided platforms for realistic fabric and hard surface models.
FINAL EXHIBITION DISPLAY
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