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GEORGE THE CHAMELEON
So excited to show you one of my most recent project, George the Chameleon! Working closely with James Bowron, the creative director for BOOM, I developed a CG chameleon as part of a creative promotional series!
As the lead character artist, I was responsible for modelling, texturing and shading of the chameleon.
Zbrush and Maya were used for modelling and sculpting; Substance Painter and Photoshop for texturing; and Arnold for rendering.
FINAL PRINTS
GEORGE BREAKDOWN VFX
GEORGE RENDER PASSES
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